Methodology

Odds The Law is a probability and strategy explainer, not a betting tool. Every dataset on this site is produced by an offline data-generation script using Monte Carlo simulation and a validated poker hand evaluator, then shipped as static data. This page explains how, in plain language.

The datasets

  • Preflop hand equity — all 169 starting hand classes simulated against random opponents at every player count from 2 to 9.
  • Hand-type frequency — how often each poker hand category (pair through straight flush) shows up at a table, both assuming everyone plays to the river and under a more realistic folding model.
  • Positional profitability — simulated bb/100 win rate by seat, showing how much of poker’s “position edge” comes from range selection versus postflop advantage.

Frequently asked questions

How are the odds calculated?
Every number on Odds The Law comes from a Monte Carlo simulation run offline: millions of random hands are dealt and evaluated with a standard poker hand evaluator, and the resulting win/tie/loss rates are stored as static data. Nothing is computed live in your browser, so results load instantly and stay consistent between visits.
Why is this more than "beat the odds"?
The goal is to make the underlying math visible and explorable, the way a stats-explainer site would -- not to suggest a way to gain an edge over a casino or another site. Poker outcomes are governed by probability, and that probability is what this site visualizes.
What is the Chen Formula?
The Chen Formula is a well-known quick-scoring heuristic (by Bill Chen) for estimating a starting hand’s strength from its two hole cards. Odds The Law uses it as a simplified decision rule to model realistic folding behavior and positional ranges in a couple of the simulated datasets -- it is not the source of the equity numbers themselves, which come from full Monte Carlo simulation.
How accurate are the numbers?
Preflop equity figures are generated from at least 50,000 simulated hands per starting-hand-class-and-player-count combination (more for pairs and commonly searched hands), which keeps sampling error well under a percentage point for most figures. The site’s data-generation script includes automated sanity checks (e.g. win/tie/loss percentages summing to ~100%) before any data ships.

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