How many resources will I get?

Enter the numbers and resources touching your settlements and cities, and see exactly how many resource cards you can expect per turn — and how often you get nothing at all. Every figure here is exact two-dice math, not a simulation.

Spot 1
0.39cards / turn
Produces something 38.9% of turns
Spot 2
0.25cards / turn
Produces something 25.0% of turns
0.64cards / turn, whole board
36.1%of turns produce nothing
Wood
0.19 / turn
Brick
0.14 / turn
Sheep
0.11 / turn
Wheat
0.11 / turn
Ore
0.08 / turn

Why 6 and 8 matter

Two dice land on some sums far more often than others — a 6 or 8 comes up five times as often as a 2 or 12. The number below each token is exactly how many of the 36 dice combinations produce it (the same count printed as pips on the real tokens); 7 is left out because it moves the robber instead of producing anything.

2
2.8%
3
5.6%
4
8.3%
5
11.1%
6
13.9%
8
13.9%
9
11.1%
10
8.3%
11
5.6%
12
2.8%

This is also why a settlement built only on 6s and 8s is riskier than it looks despite being the hottest numbers on the board: it’s a concentrated bet on two specific rolls rather than spread across several, and 7 — the single most common roll, at 0.0% — moves the robber instead of paying anyone, which is exactly why experienced players spread settlements across different numbers rather than stacking them on the two best ones.

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