Which Monopoly Properties Actually Pay Off?

Rent alone doesn’t tell you what to buy — Boardwalk charges the most in the game and still isn’t the best investment. What matters is how often anyone actually lands there, set against what the group cost you to buy and build. This ranks every colour group by exactly that.

Once the houses are up, Orange wins: with hotels it earns back its $2,060 in 22 opponent turns. Dark Blue — Park Place and Boardwalk — needs 29, because a property nobody lands on can charge whatever it likes.

Houses on every property in the group. “No houses” assumes you hold the full group, which doubles the base rent. The order changes as you build: undeveloped, Dark Blue is the quickest to repay, and only once houses go up does Orange take over.

Opponent turns to break even

shorter is better
Orange
22
Light Blue
25
Red
29
Pink
29
Dark Blue
29
Yellow
30
Green
35
Brown
37

One opponent turn is one chance for one opponent to land on you. With three opponents, divide by three for turns around the table. Dollar figures are the total sunk into the group — every property plus every house.

Railroads

Never buildable, and the rent doubles with every one you add — but they sit evenly around the board, so opponents keep meeting them.

1 owned · $25 rent245 turns
2 owned · $50 rent126 turns
3 owned · $100 rent62 turns
4 owned · $200 rent32 turns

All four pay back in 32 turns for $800 and no building — which still only beats 2 of the 8 colour groups at hotels (Brown and Green). Steady, not strong.

Utilities

Rent is a multiple of the dice roll — 4× with one, 10× with both.

1 owned · 4× roll176 turns
Both · 10× roll70 turns

The worst complete set on the board by a distance: 70 turns with both, roughly double the slowest colour group. Their value is denying them to someone else, not the rent.

How this is calculated: income is expected rent per opponent turn, built on how often a token actually arrives on each square. That is a different figure from where tokens come to rest — a single turn can produce several arrivals, because rolling doubles means you land, settle up, and roll again, and a card can move you after you have already landed. Using resting probability instead would undercount rent by about 13%. Payback is everything you spent divided by income per opponent turn, so it ignores what you might have done with the money instead, and it assumes the group stays fully built and unmortgaged. Utility rent uses the average roll of 7.

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