How often do you land on Electric Company?
That makes it the 12th most-landed-on square of 39 on the board.
On a board where every square was equally likely, each would take 2.5% of turns. Electric Company takes 2.57% — about 1.03× the flat rate. The board isn’t flat because Go To Jail, the two card decks, and the doubles rule all pump traffic around it unevenly.
Why this number
Electric Company doesn’t only collect dice traffic — a card routes players here directly:
- Advance to the nearest Utility (Chance, reachable from 2 of the 3 Chance squares)
Utilities charge a multiple of the dice roll rather than a flat rent — 4× with one owned, 10× with both. Against an average roll of 7 that’s $28 and $70. Owning both pays back in about 70 opponent turns, the slowest set on the board.